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Mission Making Basics

Mission Settings

Attributes > General

  • Change missiob Title and Author
  • Add an Overview picture and Loading screen
  • States: Change debug consoles to Available for the host or logged-in admin

Overview picture and Loading screen

If you added an Overview picture it will be used as loading screen if you didn't specify a loading screen.

Attributes > Multiplayer

  • Change game type (Optional)
  • Lobby: uncheck Enable AI
  • Respawn: Change it to respawn on position of death and edit the delay to 10~15 sec, and Uncheck allow scoreboard

F5 Systems > Modules

ACRE

ACRE > Basic Mission Setup and Change Default Radio 1 to ACRE_PRC152

ACRE > Name Channels Somewhat optional, But helpful. Change Channels name accordingly. 1st Plt HQ, 1P1st Sqd, 1P2nd Sqd,.... or any

ZEUS

ZEUS > Game Master Change the owner to #adminLogged and Default addons to All official addons

Modules Settings

This is the "standard" modules, After you copy the following, In eden editor go to Settings > Addon Options and click import.

You can save this settings to use in your next missions, click Save and name it tfg-standard or whatever.

// ACE Advanced Ballistics
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = true;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;

// ACE Advanced Fatigue
force ace_advanced_fatigue_enabled = false;
ace_advanced_fatigue_enableStaminaBar = true;
force ace_advanced_fatigue_loadFactor = 1;
force ace_advanced_fatigue_performanceFactor = 1;
force ace_advanced_fatigue_recoveryFactor = 1;
ace_advanced_fatigue_swayFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 1;

// ACE Advanced Throwing
ace_advanced_throwing_enabled = true;
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;
ace_advanced_throwing_showMouseControls = true;
ace_advanced_throwing_showThrowArc = true;

// ACE Arsenal
force ace_arsenal_allowDefaultLoadouts = true;
force ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
ace_arsenal_enableIdentityTabs = true;
ace_arsenal_enableModIcons = true;
ace_arsenal_EnableRPTLog = false;
ace_arsenal_fontHeight = 4.5;

// ACE Captives
force ace_captives_allowHandcuffOwnSide = true;
force ace_captives_allowSurrender = true;
force ace_captives_requireSurrender = 0;
force ace_captives_requireSurrenderAi = false;

// ACE Common
force ace_common_allowFadeMusic = true;
force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]";
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
ace_common_settingFeedbackIcons = 1;
ace_common_settingProgressBarLocation = 0;
force ace_noradio_enabled = true;
ace_parachute_hideAltimeter = true;

// ACE Cook off
force ace_cookoff_ammoCookoffDuration = 0.253853;
force ace_cookoff_enable = true;
force ace_cookoff_enableAmmobox = true;
force ace_cookoff_enableAmmoCookoff = true;
force ace_cookoff_probabilityCoef = 1;

// ACE Explosives
force ace_explosives_explodeOnDefuse = true;
force ace_explosives_punishNonSpecialists = true;
force ace_explosives_requireSpecialist = false;

// ACE Fragmentation Simulation
force ace_frag_enabled = true;
force ace_frag_maxTrack = 10;
force ace_frag_maxTrackPerFrame = 10;
force ace_frag_reflectionsEnabled = false;
force ace_frag_spallEnabled = false;

// ACE Goggles
force ace_goggles_effects = 2;
ace_goggles_showInThirdPerson = false;

// ACE Hearing
force ace_hearing_autoAddEarplugsToUnits = true;
ace_hearing_disableEarRinging = false;
force ace_hearing_earplugsVolume = 0.5;
force ace_hearing_enableCombatDeafness = true;
force ace_hearing_enabledForZeusUnits = false;
force ace_hearing_unconsciousnessVolume = 0.4;

// ACE Interaction
force ace_interaction_disableNegativeRating = false;
ace_interaction_enableMagazinePassing = true;
force ace_interaction_enableTeamManagement = true;

// ACE Interaction Menu
ace_gestures_showOnInteractionMenu = 2;
ace_interact_menu_actionOnKeyRelease = true;
ace_interact_menu_addBuildingActions = false;
ace_interact_menu_alwaysUseCursorInteraction = false;
ace_interact_menu_alwaysUseCursorSelfInteraction = false;
ace_interact_menu_colorShadowMax = [0,0,0,1];
ace_interact_menu_colorShadowMin = [0,0,0,0.25];
ace_interact_menu_colorTextMax = [1,1,1,1];
ace_interact_menu_colorTextMin = [1,1,1,0.25];
ace_interact_menu_cursorKeepCentered = false;
ace_interact_menu_menuAnimationSpeed = 0;
ace_interact_menu_menuBackground = 0;
ace_interact_menu_selectorColor = [1,0,0];
ace_interact_menu_shadowSetting = 2;
ace_interact_menu_textSize = 2;
ace_interact_menu_useListMenu = false;

// ACE Logistics
force ace_cargo_enable = true;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_rearm_level = 0;
force ace_rearm_supply = 0;
force ace_refuel_hoseLength = 12;
force ace_refuel_rate = 1;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = false;
force ace_repair_consumeItem_toolKit = 0;
ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 2;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 2;
force ace_repair_repairDamageThreshold = 0.6;
force ace_repair_repairDamageThreshold_engineer = 0.4;
force ace_repair_wheelRepairRequiredItems = 0;

// ACE Magazine Repack
force ace_magazinerepack_timePerAmmo = 1.5;
force ace_magazinerepack_timePerBeltLink = 8;
force ace_magazinerepack_timePerMagazine = 2;

// ACE Map
force ace_map_BFT_Enabled = false;
force ace_map_BFT_HideAiGroups = false;
force ace_map_BFT_Interval = 1;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_DefaultChannel = 1;
force ace_map_mapGlow = true;
force ace_map_mapIllumination = true;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = true;
force ace_map_mapShowCursorCoordinates = false;
ace_markers_moveRestriction = 0;

// ACE Map Gestures
ace_map_gestures_defaultColor = [1,0.88,0,0.7];
force ace_map_gestures_defaultLeadColor = [0,0.103291,1,0.69853];
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.03;
force ace_map_gestures_maxRange = 7;
force ace_map_gestures_nameTextColor = [0.497199,0.497199,0.497199,0.60224];

// ACE Map Tools
ace_maptools_drawStraightLines = true;
ace_maptools_rotateModifierKey = 1;

// ACE Medical
force ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 0.4;
force ace_medical_allowLitterCreation = true;
force ace_medical_allowUnconsciousAnimationOnTreatment = false;
force ace_medical_amountOfReviveLives = -1;
force ace_medical_bleedingCoefficient = 1;
force ace_medical_blood_enabledFor = 2;
force ace_medical_consumeItem_PAK = 0;
force ace_medical_consumeItem_SurgicalKit = 0;
force ace_medical_delayUnconCaptive = 3;
force ace_medical_enableAdvancedWounds = false;
force ace_medical_enableFor = 0;
force ace_medical_enableOverdosing = true;
force ace_medical_enableRevive = 1;
force ace_medical_enableScreams = true;
force ace_medical_enableUnconsciousnessAI = 1;
force ace_medical_enableVehicleCrashes = true;
force ace_medical_healHitPointAfterAdvBandage = false;
force ace_medical_increaseTrainingInLocations = false;
force ace_medical_keepLocalSettingsSynced = true;
force ace_medical_level = 1;
force ace_medical_litterCleanUpDelay = 0;
force ace_medical_litterSimulationDetail = 3;
force ace_medical_maxReviveTime = 300;
force ace_medical_medicSetting = 1;
force ace_medical_medicSetting_basicEpi = 1;
force ace_medical_medicSetting_PAK = 1;
force ace_medical_medicSetting_SurgicalKit = 1;
force ace_medical_menu_allow = 1;
force ace_medical_menu_maxRange = 3;
ace_medical_menu_openAfterTreatment = true;
ace_medical_menu_useMenu = 0;
ace_medical_menuTypeStyle = 0;
force ace_medical_moveUnitsFromGroupOnUnconscious = false;
force ace_medical_painCoefficient = 1;
ace_medical_painEffectType = 1;
force ace_medical_painIsOnlySuppressed = true;
force ace_medical_playerDamageThreshold = 1.92577;
force ace_medical_preventInstaDeath = true;
force ace_medical_remoteControlledAI = true;
force ace_medical_useCondition_PAK = 0;
force ace_medical_useCondition_SurgicalKit = 0;
force ace_medical_useLocation_basicEpi = 0;
force ace_medical_useLocation_PAK = 3;
force ace_medical_useLocation_SurgicalKit = 2;

// ACE Mk6 Mortar
force ace_mk6mortar_airResistanceEnabled = false;
force ace_mk6mortar_allowCompass = true;
force ace_mk6mortar_allowComputerRangefinder = true;
force ace_mk6mortar_useAmmoHandling = false;

// ACE Name Tags
ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
force ace_nametags_playerNamesMaxAlpha = 0.8;
force ace_nametags_playerNamesViewDistance = 5;
force ace_nametags_showCursorTagForVehicles = false;
ace_nametags_showNamesForAI = false;
ace_nametags_showPlayerNames = 1;
ace_nametags_showPlayerRanks = true;
ace_nametags_showSoundWaves = 1;
ace_nametags_showVehicleCrewInfo = true;
ace_nametags_tagSize = 2;

// ACE Nightvision
force ace_nightvision_aimDownSightsBlur = 1;
force ace_nightvision_disableNVGsWithSights = false;
force ace_nightvision_effectScaling = 1;
force ace_nightvision_fogScaling = 1;
ace_nightvision_noiseScaling = 1;
ace_nightvision_shutterEffects = true;

// ACE Overheating
ace_overheating_displayTextOnJam = true;
force ace_overheating_enabled = true;
force ace_overheating_overheatingDispersion = true;
ace_overheating_showParticleEffects = true;
force ace_overheating_showParticleEffectsForEveryone = true;
force ace_overheating_unJamFailChance = 0.1;
force ace_overheating_unJamOnreload = false;

// ACE Pointing
force ace_finger_enabled = true;
force ace_finger_indicatorColor = [1,0,0,0.803571];
ace_finger_indicatorForSelf = true;
force ace_finger_maxRange = 7;

// ACE Pylons
ace_pylons_enabledForZeus = true;
ace_pylons_enabledFromAmmoTrucks = true;
force ace_pylons_rearmNewPylons = false;
force ace_pylons_requireEngineer = false;
force ace_pylons_requireToolkit = true;
force ace_pylons_searchDistance = 15;
force ace_pylons_timePerPylon = 5;

// ACE Quick Mount
force ace_quickmount_distance = 3;
force ace_quickmount_enabled = true;
ace_quickmount_priority = 0;
force ace_quickmount_speed = 18;

// ACE Respawn
force ace_respawn_removeDeadBodiesDisconnected = true;
force ace_respawn_savePreDeathGear = true;

// ACE Scopes
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force ace_scopes_defaultZeroRange = 100;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = false;
force ace_scopes_overwriteZeroRange = false;
force ace_scopes_simplifiedZeroing = false;
ace_scopes_useLegacyUI = false;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0;
force ace_scopes_zeroReferenceTemperature = 15;

// ACE Spectator
force ace_spectator_enableAI = false;
force ace_spectator_restrictModes = 0;
force ace_spectator_restrictVisions = 0;

// ACE Switch Units
force ace_switchunits_enableSafeZone = true;
force ace_switchunits_enableSwitchUnits = false;
force ace_switchunits_safeZoneRadius = 100;
force ace_switchunits_switchToCivilian = false;
force ace_switchunits_switchToEast = false;
force ace_switchunits_switchToIndependent = false;
force ace_switchunits_switchToWest = false;

// ACE Tagging
ace_tagging_quickTag = 1;

// ACE Uncategorized
force ace_gforces_enabledFor = 1;
force ace_hitreactions_minDamageToTrigger = 0.1;
ace_inventory_inventoryDisplaySize = 0;
force ace_laser_dispersionCount = 2;
force ace_microdagr_mapDataAvailable = 2;
ace_optionsmenu_showNewsOnMainMenu = true;
force ace_overpressure_distanceCoefficient = 1;

// ACE User Interface
force ace_ui_allowSelectiveUI = true;
ace_ui_ammoCount = false;
ace_ui_ammoType = true;
ace_ui_commandMenu = true;
ace_ui_firingMode = true;
ace_ui_groupBar = false;
ace_ui_gunnerAmmoCount = true;
ace_ui_gunnerAmmoType = true;
ace_ui_gunnerFiringMode = true;
ace_ui_gunnerLaunchableCount = true;
ace_ui_gunnerLaunchableName = true;
ace_ui_gunnerMagCount = true;
ace_ui_gunnerWeaponLowerInfoBackground = true;
ace_ui_gunnerWeaponName = true;
ace_ui_gunnerWeaponNameBackground = true;
ace_ui_gunnerZeroing = true;
ace_ui_magCount = true;
ace_ui_soldierVehicleWeaponInfo = true;
ace_ui_staminaBar = true;
ace_ui_stance = true;
ace_ui_throwableCount = true;
ace_ui_throwableName = true;
ace_ui_vehicleAltitude = true;
ace_ui_vehicleCompass = true;
ace_ui_vehicleDamage = true;
ace_ui_vehicleFuelBar = true;
ace_ui_vehicleInfoBackground = true;
ace_ui_vehicleName = true;
ace_ui_vehicleNameBackground = true;
ace_ui_vehicleRadar = true;
ace_ui_vehicleSpeed = true;
ace_ui_weaponLowerInfoBackground = true;
ace_ui_weaponName = true;
ace_ui_weaponNameBackground = true;
ace_ui_zeroing = true;

// ACE Vehicle Lock
force ace_vehiclelock_defaultLockpickStrength = 10;
force ace_vehiclelock_lockVehicleInventory = false;
force ace_vehiclelock_vehicleStartingLockState = -1;

// ACE View Distance Limiter
force ace_viewdistance_enabled = true;
force ace_viewdistance_limitViewDistance = 10000;
ace_viewdistance_objectViewDistanceCoeff = 0;
ace_viewdistance_viewDistanceAirVehicle = 0;
ace_viewdistance_viewDistanceLandVehicle = 0;
ace_viewdistance_viewDistanceOnFoot = 0;

// ACE Weapons
ace_common_persistentLaserEnabled = false;
force ace_laserpointer_enabled = true;
ace_reload_displayText = true;
ace_weaponselect_displayText = true;

// ACE Weather
force ace_weather_enabled = true;
force ace_weather_updateInterval = 60;
force ace_weather_windSimulation = true;

// ACE Wind Deflection
force ace_winddeflection_enabled = true;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = true;

// ACE Zeus
force ace_zeus_autoAddObjects = false;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;

// ACEX Fortify
acex_fortify_settingHint = 2;

// ACEX Headless
acex_headless_delay = 15;
acex_headless_enabled = false;
acex_headless_endMission = 0;
acex_headless_log = false;

// ACEX Sitting
force acex_sitting_enable = true;

// ACEX View Restriction
acex_viewrestriction_mode = 0;
acex_viewrestriction_modeSelectiveAir = 0;
acex_viewrestriction_modeSelectiveFoot = 0;
acex_viewrestriction_modeSelectiveLand = 0;
acex_viewrestriction_modeSelectiveSea = 0;
acex_viewrestriction_preserveView = false;

// ACEX Volume
acex_volume_enabled = false;
acex_volume_fadeDelay = 1;
acex_volume_lowerInVehicles = false;
acex_volume_reduction = 5;
acex_volume_remindIfLowered = false;
acex_volume_showNotification = true;

// Achilles - Available Factions
Achilles_var_BLU_CTRG_F = true;
Achilles_var_BLU_F = true;
Achilles_var_BLU_GEN_F = true;
Achilles_var_BLU_T_F = true;
Achilles_var_CIV_F = true;
Achilles_var_CIV_IDAP_F = true;
Achilles_var_IND_C_F = true;
Achilles_var_IND_F = true;
Achilles_var_IND_G_F = true;
Achilles_var_Interactive_F = true;
Achilles_var_LOP_AA = true;
Achilles_var_LOP_AFR = true;
Achilles_var_LOP_AFR_Civ = true;
Achilles_var_LOP_AM = true;
Achilles_var_LOP_BH = true;
Achilles_var_LOP_CDF = true;
Achilles_var_LOP_ChDKZ = true;
Achilles_var_LOP_CHR_Civ = true;
Achilles_var_LOP_IA = true;
Achilles_var_LOP_IRA = true;
Achilles_var_LOP_IRAN = true;
Achilles_var_LOP_ISTS = true;
Achilles_var_LOP_NAPA = true;
Achilles_var_LOP_PESH = true;
Achilles_var_LOP_PMC = true;
Achilles_var_LOP_RACS = true;
Achilles_var_LOP_SLA = true;
Achilles_var_LOP_TAK_Civ = true;
Achilles_var_LOP_TKA = true;
Achilles_var_LOP_UA = true;
Achilles_var_LOP_UKR = true;
Achilles_var_LOP_UN = true;
Achilles_var_LOP_US = true;
Achilles_var_LOP_UVF = true;
Achilles_var_OPF_F = true;
Achilles_var_OPF_T_F = true;
Achilles_var_OPF_V_F = true;
Achilles_var_rhs_faction_insurgents = true;
Achilles_var_rhs_faction_msv = true;
Achilles_var_rhs_faction_rva = true;
Achilles_var_rhs_faction_socom = true;
Achilles_var_rhs_faction_tv = true;
Achilles_var_rhs_faction_usaf = true;
Achilles_var_rhs_faction_usarmy = true;
Achilles_var_rhs_faction_usarmy_d = true;
Achilles_var_rhs_faction_usarmy_wd = true;
Achilles_var_rhs_faction_usmc = true;
Achilles_var_rhs_faction_usmc_d = true;
Achilles_var_rhs_faction_usmc_wd = true;
Achilles_var_rhs_faction_usn = true;
Achilles_var_rhs_faction_vdv = true;
Achilles_var_rhs_faction_vdv_45 = true;
Achilles_var_rhs_faction_vmf = true;
Achilles_var_rhs_faction_vpvo = true;
Achilles_var_rhs_faction_vv = true;
Achilles_var_rhs_faction_vvs = true;
Achilles_var_rhs_faction_vvs_c = true;
Achilles_var_rhsgref_faction_cdf_air = true;
Achilles_var_rhsgref_faction_cdf_ground = true;
Achilles_var_rhsgref_faction_cdf_ng = true;
Achilles_var_rhsgref_faction_chdkz = true;
Achilles_var_rhsgref_faction_hidf = true;
Achilles_var_rhsgref_faction_nationalist = true;
Achilles_var_rhsgref_faction_tla = true;
Achilles_var_rhsgref_faction_un = true;
Achilles_var_rhssaf_faction_airforce = true;
Achilles_var_rhssaf_faction_army = true;
Achilles_var_rhssaf_faction_un = true;
Achilles_var_Virtual_F = true;

// Achilles - Curator Vision Modes
achilles_curator_vision_blackhot = false;
achilles_curator_vision_blackhotgreencold = false;
achilles_curator_vision_blackhotredcold = false;
achilles_curator_vision_greenhotcold = false;
achilles_curator_vision_nvg = true;
achilles_curator_vision_redgreen = false;
achilles_curator_vision_redhot = false;
achilles_curator_vision_whitehot = true;
achilles_curator_vision_whitehotredcold = false;

// Achilles - Debug
Achilles_Debug_Output_Enabled = false;

// Achilles - Defaults
Achilles_var_setRadioFrequenciesLR_Default = "50";
Achilles_var_setRadioFrequenciesSR_Default = "150";

// Achilles - Icon Selection
Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";

// Achilles - Modules Interface
Achilles_var_moduleTreeCollapse = true;
Achilles_var_moduleTreeDLC = true;
Achilles_var_moduleTreeHelmet = false;

// ACRE2
force acre_sys_core_fullDuplex = true;
force acre_sys_core_ignoreAntennaDirection = false;
force acre_sys_core_interference = true;
acre_sys_core_postmixGlobalVolume = 1;
acre_sys_core_premixGlobalVolume = 1;
force acre_sys_core_revealToAI = true;
acre_sys_core_spectatorVolume = 1;
force acre_sys_core_terrainLoss = 0.5;
force acre_sys_core_ts3ChannelName = "";
force acre_sys_core_ts3ChannelPassword = "";
force acre_sys_core_ts3ChannelSwitch = false;
acre_sys_core_unmuteClients = true;

// CBA UI
cba_ui_StorePasswords = 1;

// STUI Settings
STHud_Settings_ColourBlindMode = "Normal";
force STHud_Settings_Font = "RobotoCondensedLight";
STHud_Settings_HUDMode = 3;
STHud_Settings_Occlusion = true;
STHud_Settings_RemoveDeadViaProximity = true;
STHud_Settings_SquadBar = false;
STHud_Settings_TextShadow = 1;